Welcome to Blackbird9's Breakfast Club's Wednesday Podcast, Player One Explores Rogue Encampment. Tonight we will begin a new five part series on the internationally very popular computer game Diablo II released by Blizzard Entertainment in 2000.
In the First Hour we cover the chaotic events brought on by the teachings of the Frankfurt School Marxists. Their mission has always been to establish a Greater Israel ruled by globalism under the direction of Talmudic Noahide Law and at the same time force all other nations to surrender their independent sovereignty.
In the second hour of Player One Explores Rogue Encampment, the host examines the history and Game Theory behind the Internet based, multi-player computer game Diablo II released by Blizzard Entertainment in 2000 with a add on module Diablo II - Lord Of Destruction in 2001. From the earliest Odyssey stories of The Hero's Journey begun by the Fate of The Tempest, to the introduction of the fantasy tabletop role-playing game (RPG) developed by Gary Gygax and Dave Arneson and first published in 1974 by Tactical Studies Rules, Inc., to the 1996 release of the multi-player role-playing game Diablo by Blizzard Entertainment, to the 2000 release of Diablo II, to the six quests of Act 1 - The Sightless eye, to heuristic (self learning) games, to the Great Awakening after The Great Meme War of 2016, the host examines the parallels between the storyline of Diablo II and our (((Current Year))) status as more and more people Wake Up to the Problems and seek Solutions in this global existential Culture War battle of Identity Politics.
#TheGreatAwakening #CultureWar #IdentityPolitics #DiabloII #DungeonsAndDragons #Odyssey
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